FUTURE CITY #1

Versity

Deprioritize Efficiency

Versity encourages its citizens to enjoy the every minute of life. Learning from gaming systems, government and companies adopt fun as a design principle. Urban places are built with smart infrastructures not to enhance promptness, but to add a playful layer to the existed technical efficiency. 

Play as Urban Culture

Citizens can be efficient if they need to, but they are more willing to get rid of the monotonously 'seamless' life. They enjoy to be the player of everyday practice and take delight in the journey towards goals. This helps form a culture of playing, while citizens’ participation suggests an active citizenry and a sense of community.

Data for Meaning Making

City data collected by the play & exploration of citizens is analysed to inform people of meaningful issues, without any governing or commercial intent.

 

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Walking in Versity

 

Nomad

A mobile gaming system using city paths as the medium to enrich walking experience

Nomad is a walking gaming platform in Versity, which is connected to the growing city open data and adopts voice as the main way of interaction. It uses walking, the most common form of mobility as a gaming practice. Streets and paths in the real world become the game venue. Nomad aims to improve the relationship between people and public space in a joyful way.

Nomad device is designed in an intuitive way for people to play with in urban space

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Slideshow: Play with Nomad in Versity

 
 

Modes of Play

Three play modes: ‘Street Guide’, ‘Street Vote’ and ‘Street Quiz’ are provided which gives a different meaning to the simple act of walking in the streets. While way-finding becomes an exploration, forked intersection becomes voting options, and road network becomes a series of adventure.

Three Play modes which people can choose from

 
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STREET GUIDE | WALKING AS ACCOMPANIED EXPLORATION

Besides the traditional way-finding function, people can also make their own demands with their imagination, such as 'quiet sitting place', 'building for sketch' etc.

 
 

STREET VOTING | WALKING AS PLAYFUL DEMOCRACY

Forked intersections become different options and people make their choices by walking into one direction. The topics can be light or heavy , trivial or deep even political.

The data Nomad collected will be visualised in public space, this allows citizens to know how the people around them think or feel. This creates a sense of community and an informative culture.

 
 

STREET QUIZ | WALKING AS GENTLE ADVENTURE

Nice game for ramblers and group walkers which people can challenge themselves and see if they can get a reward arranged by Nomad :)

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